Minecraft Windows 10 Shaders Not Working

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They will not work on the computers that are not supported by OpenGL 2.1, as the GLSL was introduced in OpenGL 2. Shaders are currently able to be found in the assets/Minecraft/shaders/ directory of Minecraft.jar. As for the file path of the currently active shader, it is shown on the debug screen. For the users of Windows, the app can be. Sildur’s Shaders. Sildur’s Shaders for Minecraft are made in such a way that they provide various. Best Minecraft shaders for 1.16.4. Let’s not keep you in suspense: in our opinion, the best Minecraft shaders are BSL Shaders.Extremely customisable, lightweight and more performant than most of the others on this list, you can point your screen at basically anything in Minecraft and end up with a beautiful sight thanks to BSL Shaders. I'm playing minecraft again recently and I'd like to know how to download a shader for Windows 10. A step-by-step tutorial would be very helpful since I do not know how to download something from scratch and then do it all again find and everything. I would like to thank you very much. Minecraft Marketplace Discover new ways to play Minecraft with unique maps, skins and texture packs. Available in-game from your favorite community creators. Purchases and Minecoins roam across Windows 10, Xbox One, Mobile, and Switch.

Jacob345k

Thread Starter
Okay, i installed a nvidia geforce gtx 760 instead of my old gt 640, and now i can't run shaders. My Specs:
Operating System
Windows 7 Ultimate 64-bit
CPU
AMD Athlon II X2 255 74 °F
Regor 45nm Technology
RAM
14.0GB Dual-Channel DDR3 (7-7-7-20)
Motherboard
ASUSTeK Computer INC. M4A88T-M (AM3) 79 °F
Graphics
G226HQL ([email protected])
ASUS VS247 ([email protected])
2047MB NVIDIA GeForce GTX 760 (EVGA) 83 °F
Storage
698GB Western Digital WDC WD7501AALS-75J7B0 ATA Device (SATA) 79 °F
931GB TOSHIBA External USB 3.0 USB Device (USB (SATA))
Optical Drives
HL-DT-ST DVDRAM GH24LS50 ATA Device
Audio
High Definition Audio Device
My minecraft error logs:
---- Minecraft Crash Report ----
// Don't do that.
Time: 1/20/16 12:46 PM
Description: Stitching texture atlas
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:382)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:357)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:337)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:382)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:357)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:337)
-- Texture being stitched together --
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 156103432 bytes (148 MB) / 292470784 bytes (278 MB) up to 12871532544 bytes (12275 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 11 mods loaded, 11 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCH Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCH bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCH Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCH animatedplayer{1.5.1} [Animated Player Mod] (AnimatedPlayer-1.7.10-1.5.1.jar)
UCH AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCH cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)
UCH RWG{Alpha 1.3.2} [Realistic World Gen Alpha] (RWG-alpha-1.3.2.jar)
UCH SAO UI{1.0} [Sword Art Online UI] (SAO_UI.1.1.jar)
UCH Waypoints{1.1.0} [Waypoints] (waypoints-1.1.0.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 361.43' Renderer: 'GeForce GTX 760/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 760/PCIe/SSE2 GL version 4.5.0 NVIDIA 361.43, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

Source Reload Shader is some kind of texture pack, which works only with Windows 10 version, so all Minecraft PE players with Android devices might be jealous.
Creator:Mono sour

We do our best to post as many mods as possible for Minecraft PE for Android, but unfortunately, Source Reload Shader is available only for Windows 10 users. We hope that it will be ported to the Android version of MCPE very soon.

Minecraft Windows 10 Shaders Not Working Today


Minecraft Windows 10 Shaders Not Working Windows 7


All you need is take a look at the screenshots. We have launched it on tablet and it looks astonishing. No matter what time of day it is – sun, shadows, beams: all them just fantastic. By the way, we watched through some code and figured out that it may lag on the most of Android devices due to its system requirements, so not all of us may experience this level of graphics even after possible port.
Installation:
  1. Download one of the following resource packs:
    - High .McPack or Mirror
    - Lite .McPack or Mirror
    -PvP .McPack or Mirror
    - Ultra .McPack or Mirror
  2. Open Minecraft PE
  3. Settings > Global Resources > Activate the pack

Published: Kukusya; Category: Texture for Minecraft PE; OS: Android | iOS

Not
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2017-07-28 7 843 1

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